Demos
Interactive demonstrations.
Interactive demonstrations of the method — synthetic data, planted truth, every claim checkable in the page itself.
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Two identical players. One is already gone.
Same sessions, same hours, same spend, same last-seen. One player has finished the game; the other is being pushed out. Move the dials and watch the dashboard hold its verdict while the two come apart.
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How much of your engagement is feeding itself?
Play sessions arrive from outside triggers and from the pull of previous sessions. This demonstration separates the two — and shows what a game measures when it never asks.
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The retraining trap
A churn model that retrains on the behavior it induces converges to a point where its metrics agree with its model — and stability and optimality come apart. Companion to Working Paper WP-2026-01.
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The shutter
An experiment window is a filter: fast effects ship, slow effects get shelved. Set the window and watch which fix survives. Companion to the essay “The Experiment Ends Before the Player Does.”