<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Dividual — Writing</title><description>Field notes on engagement, churn, and the psychology of live-service games — the thinking behind Dividual.</description><link>https://dividual.studio/</link><language>en-us</language><item><title>Who a Player Is Placed With</title><link>https://dividual.studio/papers/who-a-player-is-placed-with/</link><guid isPermaLink="true">https://dividual.studio/papers/who-a-player-is-placed-with/</guid><description>Group constitution, durable retention, and spend that holds — a simulated study design for live-service shooters.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate></item><item><title>The Experiment Ends Before the Player Does</title><link>https://dividual.studio/papers/the-experiment-ends-before-the-player-does/</link><guid isPermaLink="true">https://dividual.studio/papers/the-experiment-ends-before-the-player-does/</guid><description>Your A/B calendar is an instrument with a shutter speed — and the churn that costs you most is the one too slow for it to photograph.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Wrapped</title><link>https://dividual.studio/papers/wrapped/</link><guid isPermaLink="true">https://dividual.studio/papers/wrapped/</guid><description>The year, itemized and handed back.</description><pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The Churn You Can’t See</title><link>https://dividual.studio/papers/the-churn-you-cant-see/</link><guid isPermaLink="true">https://dividual.studio/papers/the-churn-you-cant-see/</guid><description>A satisfied player and a satiated one look identical on your dashboard — until one of them quietly leaves.</description><pubDate>Sun, 19 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>